Diversity In Online Gaming: Gender, Race And Money

Esports have exploded in popularity as a spectator sport in recent years, but barriers to access, primarily gender discrimination and cost, have kept many from competing in the games they love to watch and play.

The audio above originally aired in the May 31, 2023 episode of West Virginia Morning. WVPB reporter Chris Schulz spoke with student Gabriella Boal to discuss this story.

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Alexa Rummel, captain of the Rainbow Six Siege team for West Virginia University’s (WVU) Collegiate Gaming Club, sits down to play at her PC, alone in her room, and worries that she will be scrutinized for how she sounds. There are only four female-identifying players across all the varsity esports teams on the campuses in the WVU system.

None of them are on the main campus’s varsity teams.

Esports are competitive, multiplayer video games played at a high level. They have exploded in popularity as a spectator sport in recent years. But barriers to access, primarily gender discrimination and cost, have kept many from competing in the games they love to watch and play.

Women In Esports Gaming

Because esports and digital gaming occur online, players are just names on a screen. Their identities are hidden unless they choose to reveal them by showing their faces or speaking into a microphone. Discrimination or bigotry should not be a big problem for gamers, but women report a fear of revealing their identities because of ridicule and harassment when they attempt to communicate with others during games. According to a study from the website FandomSpot, 93 percent of women who have disguised their gender online do so because they have been sexually harassed while gaming

Rummel said her experiences prior to joining the WVU team were “incredibly toxic” and demoralizing. When asked about the difference she feels when playing Rainbow Six Siege with the team versus on her own, she said it’s a lot more civil.

“Siege ranked can be incredibly toxic and demoralizing if you’re not playing with your friends,” she said. “It’s a great game when you’re having fun and when you’re with a group of friends, but being alone with strangers is nothing compared to being in a squad let alone doing competitive.”

When Rummel is playing the game solo, she avoids using her microphone to avoid harassment from other players.

“It’s hard trying to join a private (non-collegiate) team as a woman in Siege, I think. I’ve been turned away just because they found out I was a girl. I’d do better than half of their current roster and still get turned away,” Rummel said.

Women’s experiences in gaming circles have been subpar overall, even though there are nearly equal numbers of men and women in gaming. Women in Games Argentina, a network for women in gaming, conducted an experiment online where male players used voice modifiers to sound as if they were female players in order to gauge the reactions from the other players on the team. The experiment was called “#SwitchVoices,” and professional male players noted a significant difference in the way they were being treated after turning on a voice modifier. They were met with aggressive verbal harassment. 

This is common for women playing open-mic varieties of games like Valorant, Rainbow Six Siege, Overwatch, Call of Duty, among others, where players in the game are able to freely speak to each other if they wish. 

Companies like “the*gameHERs” are working towards creating a more inclusive space for collegiate female gamers, and tournament organizers are working toward the same goal on the professional level. But in the collegiate sector of esports, women make up only 8.2 percent of players, and only 4 percent of coaches

According to a study by Nicholas Taylor and Bryce Stout from North Carolina State University, club-level esports teams are doing invaluable work towards diversity and inclusion in esports, especially teams that have female-identifying leaders. However, that representation is lacking at the varsity-collegiate level. While the club level of esports on WVU’s main campus has representation, the varsity-collegiate level of the sport on the campus is falling short. 

There are two transgender female players on the WVU Keyser Campus, and two female players on the WVU Tech campus, but there are no women on the esports team at the main West Virginia University campus in Morgantown. The recruitment process for the Morgantown team is not readily available online, nor is the official roster for the team.

In contrast, the two other campuses have their recruitment questionnaires readily available online.

Erin Burns, Logan Riggleman, Connor Nichols, Shawn Baker and Rebecca Scott form the WVU Potomac State esports Valorant team.

Rebecca Scott, a WVU Potomac State esports Valorant player, believes that diversity and inclusion in gaming will come from the leadership at the top. 

“I think until we see more equality and more female representation at the executive level, at the decision-making level that we may not see those changes,” she said. The executive level are the major teams and corporations featured in events like VALORANT’s Champions Tour as well as companies like Team SoloMid, 100 Thieves and Team Liquid

Rummel has personal experience with being looked over simply because of her gender. 

“It’s hard trying to join a private (non-collegiate) team as a woman in [Rainbow Six] Siege,” she said. “I’ve been turned away just because they found out I was a girl. I’d do better than half of their current roster and still get turned away.” 

While the number of women in the gaming industry is nearly equal to the number of men, there are few that succeed at the professional level of esports. Dota 2 is the top-earning competitive game for esports. It is a five-versus-five team game, and players have won $235,000,000 since its release, but only 0.002 percent ($6,300) has gone to women. 

The website “Esports Earnings” shows that there are no women in the top 400 esports earners. A trans female player named Sasha Hostyn was the top female esports earner, coming in 452nd place worldwide for the game Starcraft, a single-player game. The next female player on the list was ranked 1010th in earnings worldwide. 

No women have ever won the biggest prizes or trophies for any esport. Currently, no women are competing in the championships that are considered the “biggest.” For example, Valorant Champions is the largest championship for Valorant players, but women have yet to appear there. There is a completely separate championship titled “Game Changers” that only features teams made up of women and marginalized players.

“Women in esports are not present enough, and men are always harassing them. This makes them not want to play the game,” Angel Garcia said. 

Garcia competes at the intercollegiate varsity level on the esports team on the WVU’s Morgantown campus. He noted that college sports that get funding do so because they comply with Title IX, so esports teams on campus are likely to continue at the club level unless things change. 

“It can only grow so much with only men, and that is why it hasn’t gone to that next level because there aren’t enough women involved. Women are the missing link in securing the future growth of college esports,” he said. 

Until the reaction to a woman using her microphone in-game changes for the better, overall representation will not change.

Pay To Play

As Garcia sits down to play Valorant, he is aware that he is the only person of color in the room. He knows from experience that economic disadvantages play a role in the lack of diversity in esports. 

Though gender wasn’t a barrier to entry for Garcia, affordability was. His first console was an Xbox One, an affordable option to get started in esports. Depending on the game in which players compete, gaming setups can be very expensive. The average price of a gaming console can be between $300-$500, and if the game requires a desktop computer (PC), that could have players shelling out thousands of dollars to be able to handle modern games. 

Just like a sports car is faster than a minivan, a high end PC will be faster than your average home computer used for typing emails. Esports athletes require top performing PCs to have the best advantage against their opponents. If they play a game with a new release every year, such as EA Sports’ Madden franchise, it could cost $60-$70 every year to stay up to date. 

From a competitive standpoint, outdated games are worthless since almost all of the playerbase migrates to the new game. Some competitive games can be free to play, which means it costs nothing to download the game and play. But for these games, better services may be locked behind a paywall which can prevent players without the means to upgrade from having a chance to play at higher levels. 

“The main diversity I saw in gaming was really the privilege differences when it comes to having a good set up,” Garcia said.

In Morgantown, WVU game design professor Heather Cole launched a nonprofit organization, MonRiverGames, to be an equalizer by giving access to the game design world. She wants to create a space where disenfranchised groups can experience game creation and the industry on a smaller scale. The hope is to make the space affordable and very accessible to people who maybe can’t experience the large gaming community in their beginning stages of gaming.

“I built this as a launch board or ‘starter’ studio for students and early career professionals. I wanted to make an opportunity exist that our area currently lacks,” Cole said. 

If the organization does what she hopes, it will keep students in the state of West Virginia. 

“Hopefully, with time and our support, independent game studios in the region will grow,” Cole said.  

MonRiverGames is an organization that is trying to solve two problems at once: getting more women involved with gaming, and making it accessible to people who might not have the funds to break into the gaming industry.

The Future Of Collegiate Esports

Esports has been around since the 1970s but has expanded exponentially since 2010. Unlike traditional collegiate sports, which are governed by the NCAA, collegiate esports have no governing body that would advocate for diversity and equality.

The West Virginia University Morgantown Campus esports program is wrapping up its first full year with teams for Rocket League, Valorant and NFL Madden. The current state of the state’s varsity university teams, while having some representation and diversity, suffers in comparison to the club teams at those same institutions. Some collegiate esport teams branch out and add games that have a more gender diverse playerbase once they establish their program and start to grow. 

The University of South Carolina-Sumter’s esports program began with an all-male roster in 2015, but when the team added “Overwatch” to its competitive games, its diversity rate became 50-50. The school now has one of the only programs in the United States that has an even split in its esports programs. 

Josh Steger, director of Esports at West Virginia University, has said he has plans to make a women’s team, but there is nothing in development as of now.

WVU Students Research Diversity And Accessibility In Esports On This West Virginia Morning

On this West Virginia Morning, video games have been around for decades, but in recent years esports – competitive, multiplayer video games – have exploded in popularity. Reporter Chris Schulz examines their growth.

On this West Virginia Morning, video games have been around for decades, but in recent years, esports – competitive, multiplayer video games – have exploded in popularity. But playing on a team is still out of reach for many women and lower income individuals. For their capstone project at West Virginia University’s Reed College of Media, students Gabriella Boal and Maxwell Ionno looked at diversity and accessibility in the growing esports space.

WVPB reporter Chris Schulz sat down with Boal to discuss their findings.

Also, in this show, the WVU Center for Excellence in Disabilities is the only center of its type in West Virginia. As Emily Rice reports, centers like these can assist foster care placements.

West Virginia Morning is a production of West Virginia Public Broadcasting which is solely responsible for its content.

Support for our news bureaus comes from Concord University and Shepherd University.

Caroline MacGregor is our assistant news director and produced this episode.

Chuck Anziulewicz hosted this episode.

Listen to West Virginia Morning weekdays at 7:43 a.m. on WVPB Radio or subscribe to the podcast and never miss an episode. #WVMorning

Concord University Set For Second Annual Esports Summer Camp

Esports are competitive, multiplayer video games played at a high level. They’ve grown in popularity as a spectator sport through online streaming.

Concord University in Athens is hosting a summer camp that aims to create more interest in its esports programs. It’s the second annual such event.

Esports are competitive, multiplayer video games played at a high level. They have grown in popularity as a spectator sport through online streaming.

Concord created its varsity esports program in 2019 as the first of its kind in the state. That came alongside the creation of an Esports Management major.

“The big thing for us is getting West Virginia on the map,” University Esports Director Austin Clay said in a 2021 interview. “It’s nice to know that even a small college with only 2,000 kids attending can get nationally recognized.” 

The summer camp is set to teach local students lessons in sportsmanship, teamwork, communication and leadership through competition in video games like Fortnite, Overwatch, Rocket League and Super Smash Bros. A tournament for the recently released Overwatch 2 is also scheduled on the last day of camp.

The camp also includes speakers involved in professional esports and time for outdoor play.

A camp for younger kids aged 9 to 13 is scheduled from June 19-23, while a camp for those aged 14 to 18 is scheduled from June 28-30. The cost to attend is $225.
Those interested in registering can do so online or email jsrose@concord.edu or akclay@concord.edu for more information.

Leveling The Playing Field, Video Games Empower People With Disabilities

For people with disabilities, video games can help them feel more included and accepted in social circles. 

“In a video game, you don’t know that I have a disability,” Mark Barlet, the founder of The AbleGamers Charity in Kearneysville, Jefferson County, explained. But not everyone with a disability can play video games with a traditional controller. 

Founded in 2004, AbleGamers is an organization that helps people with disabilities play video games with specially made video game controllers. 

“I’ve seen where a profoundly disabled person mentions that they play a game and all the sudden, while that person was being completely ignored in a crowd, the person next to them says, ‘I play that game too!’ and all of a sudden, they’re friends,” Barlet said.

Take the game system Xbox One, for example. A traditional controller is held with both hands, and your thumbs and pointer fingers are used to make the character or object on the screen move and interact. 

 

Credit Liz McCormick / West Virginia Public Broadcasting
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West Virginia Public Broadcasting
AbleGamers’ employee Greg Haynes uses an Xbox One adaptive controller to play a game called Rocket League.

 

 

An adaptive controller, allows someone who can’t hold a traditional controller to navigate a video game in a way that’s comfortable for them. The Xbox One adaptive controller, looks like a white, plastic pad with large black buttons built into the device, and outlets along its side to connect it with other external buttons.

“One thing that people don’t think of when they hold a traditional controller is that about 60 percent of your digits are used just to hold the controller,” AbleGamers employee Greg Haynes said. “And for some players with disabilities, based on a number of things, that may not be a reality. So, something like the Xbox adaptive controller, [it] allows you to essentially take the controller, flatten it down, and have it be on a surface, so that you have access to a potential layout of buttons.”

AbleGamers has only six employees. Four are full-time, two are part-time, and then there are a few volunteers. But they work with game developers and engineers to develop these specialized controllers. In some cases, they help people get more complex devices that respond to eye movements, foot taps, breath or finger taps. These kinds of controllers aren’t sold in stores.

 

Credit Liz McCormick / West Virginia Public Broadcasting
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West Virginia Public Broadcasting
This adaptive controller called the Adroit Switchblade was created by AbleGamers and Evil Controllers. It can be used with an Xbox.

 

Some of the devices are made in-house at AbleGamers, but most are either purchased or made elsewhere.

In 2018, AbleGamers said they helped more than 1,400 people with disabilities get back into or start gaming. About 8 percent of those people required intricate, specially made controllers.

Demand for these controllers is high, though, and AbleGamers said they’re only able to help about 30 percent of the requests that come in at any given time.

But some experts are concerned that relying on video games for social interactions (or technology in general) could be more negative than positive. 

“You can’t replace [in-person] social interaction,” Shepherd University associate professor of psychology Heidi Dobish said. 

Dobish specializes in child, adolescent development and lifespan social psychology.

“Those that are spending a lot of time on Facebook, research is showing that they tend to have lower self-esteem, because we are seeing an increase in anxiety, depression, loneliness, isolation; those sorts of things.”

Dobish said access to video games for folks with disabilities can help a person feel empowered and create inclusion, but she cautions this shouldn’t replace in-person interactions – especially for young people.

 

Credit Liz McCormick / West Virginia Public Broadcasting
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West Virginia Public Broadcasting
This adaptive controller made for the Xbox One game system was modeled after AbleGamers’ Adroit Switchblade adaptive controller.

Inclusive socialization is one of the main benefits of video games for Jane Timmons-Mitchell, though, a clinical psychologist and senior research associate at the School of Medicine at Case Western Reserve University in Cleveland, Ohio.

She said video games, especially those with educational or social components, can be a great thing for children and adults. In the case of someone with a disability, playing video games with others can help them feel connected.

“One of the things that is pretty well established is that those can really increase cooperation and social skills,” Timmons-Mitchell said.

Both Dobish and Timmons-Mitchell agree finding balance is key, though, and that encouraging in-person social interactions and time spent outside, away from screens, is hugely beneficial to a person’s mental and physical health – for those with disabilities and for those without. 

 

Credit Liz McCormick / West Virginia Public Broadcasting
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West Virginia Public Broadcasting
This life size power armor from the Fallout video games hangs out here in one of the hallways at the AbleGamers headquarters in Kearneysville, W.Va.

AbleGamers founder Barlet agrees that moderation and monitoring video game consumption is good. But he said he believes there is still great power through video games – that they can create an avenue where everyone is on the same playing field.

“That’s the power of this world that we live in now – that I don’t have to be defined by my race, my creed, my LGBT status, [or] my disability. We have those shared spaces, we have those connections,” he said.

From his perspective, getting to play video games gives people the chance to run, jump, create and be anyone they want to be.

Reclamation Day: 'Fallout 76' Released to the Public

Imagine a world devastated by nuclear war. You’re one of a handful of lucky survivors who took shelter before the bombs fell and destroyed civilization as we know it. Your Vault-Tec bomb shelter is well-stocked and secure. You and your fellow survivors could live in the vault for years, decades even.

Life goes on in the vault much as it did before. Jobs are assigned, families form, civilization lives on. To pass the time, stories are told of the land that was and will be again. Songs of home and hill are sung with reverence to pass the time and find joy in the toil. Tales of resilience and heroism against impossible odds fuel the imagination. Stories about wild, wonderful West Virginia paint a picture of beauty and life, sorrow and struggle.

Children whose entire world is contained within this underground safe haven struggle to imagine a place that’s almost heaven, with hills bathed in glory. Sons and daughters of the mountains learn what it means to be a West Virginian without ever seeing the land they love. In the dark, tales of monsters and unimaginable horror haunt nightmares as well.

Years pass this way. Young and old eagerly await “Reclamation Day,” the day the vault doors open, and celebrate its coming every year like the homecoming celebrations of old. Reclamation Day is the day we’ll have a chance to rebuild the world that was lost, a world that lives on in the memories of some and the dreams of others, a day to remember that, no matter the struggle, Mountaineers are always free.

“For when the fighting has stopped, and the fallout has settled, you must rebuild. In Vault 76, our future begins.”

This is the world Bethesda Game Studios has created in “Fallout 76.”

If you’re from West Virginia, you can tell that it is remarkably different from other games in the “Fallout” series in one important regard. In the eight other installments in the series, those locked away in these underground fallout shelters view the outside world with suspicion, leaving the safety of their vaults to take on the dangers of the outside world only when forced to do so.

But in the trailer for “Fallout 76,” viewers see the remains of a party in one of these vaults– decorated with streamers and balloons, confetti scattered and completely empty. At the first opportunity, every resident of Vault 76 abandoned the safety to return to the home they love, even those who had never experienced it’s beauty before nuclear war.

Who but West Virginians would be eager to return to their war-torn world for the chance to rebuild it?

Who but sons and daughters of the Mountain State would keep the dreams and stories of what it means to be West Virginian alive for all that time?

Who but Mountaineers would celebrate “Reclamation Day” as a homecoming? Without help, working to make the world a better place with nothing but pure grit and Mountain ingenuity.

Twenty million players will learn firsthand through Wednesday’s release of “Fallout 76” what it means to be a West Virginian and what it’s like to live in the Mountain State – the beauty and the struggle, the identity and pride, the sacrifice and the joy.

They’ll learn what it means to be a Mountaineer and why Mountaineers are always free.

John Barton is a resident of Lincoln County, West Virginia, and runs 100 Days in Appalachia’s “Fallout 76” Reddit page. He and his wife, Christal, are the founders of WV Autism, a support group for the families of children with autism in the state.

New Partnership with Award-Winning Video Game Publisher Aims to Boost Tourism in W.Va.

The award-winning video game publisher Bethesda Softworks is launching a new online game set in post-nuclear West Virginia, and the West Virginia Tourism Office is partnering with the company to promote both the game and the state.

Gov. Jim Justice said in a news release the West Virginia Tourism Office will collaborate with Bethesda Softworks to create advertising strategies to educate players about West Virginia’s landscape and culture, as well as offer an open invitation to visit the state over the coming months.

“It’s finally time the rest of the world sees what a gem West Virginia is,” said Justice. “For years, I’ve been saying we have it all: beautiful scenery, the best people you could ask for and more. And now, we get to share a piece of that with people all over the world through the unique lens of this video game.”

The game, called Fallout 76, was officially announced in June and is a prequel to the family of Fallout video games that started in the late 90s. All Fallout games are set in post-apocalyptic times with cyberpunk and retro futuristic art and style.

Credit Bethesda Softworks, LLC
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Fallout 76 will be the largest and most ambitious of the Fallout family of games. Tourism Commissioner Chelsea Ruby said in the news release she feels the partnership with Bethesda will be a major benefit to the state.

“Our goal is to welcome each and every one of the game’s players to Almost Heaven,” said Ruby. “Bethesda has been a terrific partner since day one. They’ve really embraced West Virginia and its beauty. We believe this unique partnership has tremendous potential to bring folks to visit the Mountain State.”

Fallout 76 is set to launch in November.

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